Michal - 2008-12-25 08:20:27

Wchodzimy w data\weapons\scripts

Tworzymy notatnik i w nim wpisujemy:

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 30)
setCombatParam(combat, COMBAT_PARAM_EFFECT, 42)
setCombatFormula(combat, COMBAT_FORMULA_SKILL, -6.2, -8.5, -6.2, -8.1)
local area = createCombatArea( {
{0, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 3, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 0},
{0, 1, 1, 1, 1, 1, 0}, 
{0, 0, 0, 0, 0, 0, 0} } )
setCombatArea(combat, area)
function onUseWeapon(cid, var)
    return doCombat(cid, combat, var)
end

Zapisujemy jako: noname sword.lua

Przechodzimy do data\weapons otwieramy weapons.xml i wklejamy tam linijke

<melee id="2438" enabled="1" exhaustion="0" hitchance="80" script="noname sword.lua"></melee>

Teraz przechodzimy do data\items i otwieramy items.xml i wyszukujemy to:

<item id="2438" article="an" name="epee">
        <attribute key="weight" value="1500"/>
        <attribute key="defense" value="23"/>
        <attribute key="attack" value="37"/>
        <attribute key="weaponType" value="sword"/>

Zamieniamy to na:

<item id="2438" article="a" name="NoName Sword">
        <attribute key="weight" value="1500"/>
        <attribute key="defense" value="56"/>
        <attribute key="attack" value="88"/>
                <attribute key="skillSword" value="5"/>
                <attribute key="weaponType" value="sword"/>

Czerwony = id itemki

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