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#1 2008-12-25 08:41:25

Michal

Administrator

Zarejestrowany: 2008-12-24
Posty: 51
Punktów :   

Nowe Potiony

Witam, więc tak jak w temacie daje wszystkie nowe potiony

Pierwszy potion to ten co nas ulecza.

Robimy notatnik a w nim wpisujemy:


function onUse(cid, item, frompos, item2, topos)

playerpos = {x=topos.x, y=topos.y, z=topos.z, stackpos=253}
player = getThingfromPos(playerpos)
ml = getPlayerMagLevel(cid)
lvl = getPlayerLevel(cid)
voc = getPlayerVocation(cid)
ex = getPlayerStorageValue(cid,4862)
r1 = math.random(100,300)

params = { [1]=cid, [2]=lvl, [3]=voc, [4]=ml }

if item2.itemid == 1 then
if item.itemid == 7636 then
doPlayerSendCancel(cid,"It is empty.")
else
if item2.uid == cid then
if ex == -1 then
doPlayerAddHealth(cid,r1)
doSendMagicEffect(playerpos,12)
addEvent(ums,1000,params)
setPlayerStorageValue(cid,4862, 1)
doTransformItem(item.uid,7636)
doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE)
else
doPlayerSendCancel(cid,'You are exhausted!')
doSendMagicEffect(playerpos,2)
end
else
splash = doCreateItem(1903,item.type,topos)
doTransformItem(item.uid,7636)
doDecayItem(splash)
end
end
else
if item.itemid == 7636 then
doPlayerSendCancel(cid,"It is empty.")
else
splash = doCreateItem(1903,item.type,topos)
doTransformItem(item.uid,7636)
doDecayItem(splash)
end
end
return 1
end

function ums(params)
cid = params[1]
setPlayerStorageValue(cid,4862, -1)
end

Zapisujemy go jako: health.lua

Tutaj ten sam potion tylko, że silniejszy:

function onUse(cid, item, frompos, item2, topos)

playerpos = {x=topos.x, y=topos.y, z=topos.z, stackpos=253}
player = getThingfromPos(playerpos)
ml = getPlayerMagLevel(cid)
lvl = getPlayerLevel(cid)
voc = getPlayerVocation(cid)
ex = getPlayerStorageValue(cid,4862)
r1 = math.random(200,600)

params = { [1]=cid, [2]=lvl, [3]=voc, [4]=ml }

if item2.itemid == 1 then
if item.itemid == 7634 then
doPlayerSendCancel(cid,"It is empty.")
else
if item2.uid == cid then
if lvl >= 50 then
if voc == 4 or voc == 3 or voc == 7 or voc == 8 then
if ex == -1 then
doPlayerAddHealth(cid,r1)
doSendMagicEffect(playerpos,12)
addEvent(ums,1000,params)
setPlayerStorageValue(cid,4862, 1)
doTransformItem(item.uid,7634)
doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE)
else
doPlayerSendCancel(cid,'You are exhausted!')
doSendMagicEffect(playerpos,2)
end
else
doPlayerSendCancel(cid, 'This potion can only be consumed by paladins and knights of level 50 or higher.')
end
else
doPlayerSendCancel(cid,'This potion can only be consumed by paladins and knights of level 50 or higher.')
end
else
splash = doCreateItem(1903,item.type,topos)
doTransformItem(item.uid,7634)
doDecayItem(splash)
end
end
else
if item.itemid == 7634 then
doPlayerSendCancel(cid,"It is empty.")
else
splash = doCreateItem(1903,item.type,topos)
doTransformItem(item.uid,7634)
doDecayItem(splash)
end
end
return 1
end

function ums(params)
cid = params[1]
setPlayerStorageValue(cid,4862, -1)
end

Zapisujemy jako health2.lua


Tutaj ten sam potion tylko, że najsilniejszy:

function onUse(cid, item, frompos, item2, topos)

playerpos = {x=topos.x, y=topos.y, z=topos.z, stackpos=253}
player = getThingfromPos(playerpos)
ml = getPlayerMagLevel(cid)
lvl = getPlayerLevel(cid)
voc = getPlayerVocation(cid)
ex = getPlayerStorageValue(cid,4862)
r1 = math.random(400,800)


params = { [1]=cid, [2]=lvl, [3]=voc, [4]=ml }

if item2.itemid == 1 then
if item.itemid == 7635 then
doPlayerSendCancel(cid,"It is empty.")
else
if item2.uid == cid then
if lvl >= 80 then
if voc == 4 or voc == 8 then
if ex == -1 then
doPlayerAddHealth(cid,r1)
doSendMagicEffect(playerpos,12)
addEvent(ums,1000,params)
setPlayerStorageValue(cid,4862, 1)
doTransformItem(item.uid,7635)
doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE)
else
doPlayerSendCancel(cid,'You are exhausted!')
doSendMagicEffect(playerpos,2)
end
else
doPlayerSendCancel(cid, 'This potion can only be consumed by knights of level 80 or higher.')
end
else
doPlayerSendCancel(cid,'This potion can only be consumed by knights of level 80 or higher.')
end
else
splash = doCreateItem(1903,item.type,topos)
doTransformItem(item.uid,7635)
doDecayItem(splash)
end
end
else
if item.itemid == 7635 then
doPlayerSendCancel(cid,"It is empty.")
else
splash = doCreateItem(1903,item.type,topos)
doTransformItem(item.uid,7635)
doDecayItem(splash)
end
end
return 1
end

function ums(params)
cid = params[1]
setPlayerStorageValue(cid,4862, -1)
end

Zapisujemy jako: health3.lua


Teraz potion na manę

Tworzymy notatnik a w notatniku wpisujemy:

function onUse(cid, item, frompos, item2, topos)

playerpos = {x=topos.x, y=topos.y, z=topos.z, stackpos=253}
player = getThingfromPos(playerpos)
ml = getPlayerMagLevel(cid)
lvl = getPlayerLevel(cid)
voc = getPlayerVocation(cid)
ex = getPlayerStorageValue(cid,4862)
r1 = math.random(50,150)

params = { [1]=cid, [2]=lvl, [3]=voc, [4]=ml }

if item2.itemid == 1 then
if item.itemid == 7636 then
doPlayerSendCancel(cid,"It is empty.")
else
if item2.uid == cid then
if ex == -1 then
doPlayerAddMana(cid,r1)
doSendMagicEffect(playerpos,12)
addEvent(ums,1000,params)
setPlayerStorageValue(cid,4862, 1)
doTransformItem(item.uid,7636)
doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE)
else
doPlayerSendCancel(cid,'You are exhausted!')
doSendMagicEffect(playerpos,2)
end
else
splash = doCreateItem(1903,item.type,topos)
doTransformItem(item.uid,7636)
doDecayItem(splash)
end
end
else
if item.itemid == 7636 then
doPlayerSendCancel(cid,"It is empty.")
else
splash = doCreateItem(1903,item.type,topos)
doTransformItem(item.uid,7636)
doDecayItem(splash)
end
end
return 1
end

function ums(params)
cid = params[1]
setPlayerStorageValue(cid,4862, -1)
end

Zapisujemy go jako: mana.lua



Tutaj też potion na manę tylko, że silniejszy:

playerpos = {x=topos.x, y=topos.y, z=topos.z, stackpos=253}
player = getThingfromPos(playerpos)
ml = getPlayerMagLevel(cid)
lvl = getPlayerLevel(cid)
voc = getPlayerVocation(cid)
ex = getPlayerStorageValue(cid,4862)
r1 = math.random(100,300)

params = { [1]=cid, [2]=lvl, [3]=voc, [4]=ml }

if item2.itemid == 1 then
if item.itemid == 7634 then
doPlayerSendCancel(cid,"It is empty.")
else
if item2.uid == cid then
if lvl >= 50 then
if voc == 1 or voc == 2 or voc == 3 or voc == 5 or voc == 6 or voc == 7 then
if ex == -1 then
doPlayerAddMana(cid,r1)
doSendMagicEffect(playerpos,12)
addEvent(ums,1000,params)
setPlayerStorageValue(cid,4862, 1)
doTransformItem(item.uid,7634)
doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE)
else
doPlayerSendCancel(cid,'You are exhausted!')
doSendMagicEffect(playerpos,2)
end
else
doPlayerSendCancel(cid, 'This potion can only be consumed by paladins, druids and sorcerers of level 50 or higher.')
end
else
doPlayerSendCancel(cid,'This potion can only be consumed by paladins, druids and sorcerers of level 50 or higher.')
end
else
splash = doCreateItem(1903,item.type,topos)
doTransformItem(item.uid,7634)
doDecayItem(splash)
end
end
else
if item.itemid == 7634 then
doPlayerSendCancel(cid,"It is empty.")
else
splash = doCreateItem(1903,item.type,topos)
doTransformItem(item.uid,7634)
doDecayItem(splash)
end
end
return 1
end

function ums(params)
cid = params[1]
setPlayerStorageValue(cid,4862, -1)
end

Zapisujemy jako: mana2.lua


Tutaj też potion na manę tylko, że najsilniejszy:

function onUse(cid, item, frompos, item2, topos)

playerpos = {x=topos.x, y=topos.y, z=topos.z, stackpos=253}
player = getThingfromPos(playerpos)
ml = getPlayerMagLevel(cid)
lvl = getPlayerLevel(cid)
voc = getPlayerVocation(cid)
ex = getPlayerStorageValue(cid,4862)
r1 = math.random(150,450)


params = { [1]=cid, [2]=lvl, [3]=voc, [4]=ml }

if item2.itemid == 1 then
if item.itemid == 7635 then
doPlayerSendCancel(cid,"It is empty.")
else
if item2.uid == cid then
if lvl >= 80 then
if voc == 1 or voc == 2 or voc == 5 or voc == 6 then
if ex == -1 then
doPlayerAddMana(cid,r1)
doSendMagicEffect(playerpos,12)
addEvent(ums,1000,params)
setPlayerStorageValue(cid,4862, 1)
doTransformItem(item.uid,7635)
doSendAnimatedText(getPlayerPosition(cid), "Aaaah...", TEXTCOLOR_ORANGE)
else
doPlayerSendCancel(cid,'You are exhausted!')
doSendMagicEffect(playerpos,2)
end
else
doPlayerSendCancel(cid, 'This potion can only be consumed by druids and sorcerers of level 80 or higher.')
end
else
doPlayerSendCancel(cid,'This potion can only be consumed by druids and sorcerers of level 80 or higher.')
end
else
splash = doCreateItem(1903,item.type,topos)
doTransformItem(item.uid,7635)
doDecayItem(splash)
end
end
else
if item.itemid == 7635 then
doPlayerSendCancel(cid,"It is empty.")
else
splash = doCreateItem(1903,item.type,topos)
doTransformItem(item.uid,7635)
doDecayItem(splash)
end
end
return 1
end

function ums(params)
cid = params[1]
setPlayerStorageValue(cid,4862, -1)
end

Zapisujemy jako: mana3.lua



Teraz inne:

mastermind potion.lua

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10 * 60 * 1000) -- 10 minutes
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICPOINTS, 3)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, -10)

function onUse(cid, item, frompos, item2, topos)
if not(isSorcerer(cid) or isDruid(cid)) then
doCreatureSay(cid, "Only sorcerers and druids may drink this fluid.", TALKTYPE_ORANGE_1)
return TRUE
end

if(doTargetCombatCondition(0, cid, condition, CONST_ME_MAGIC_RED) == LUA_ERROR) then
return FALSE
end

doCreatureSay(cid, "You feel smarter.", TALKTYPE_ORANGE_1)
doRemoveItem(item.uid)
return TRUE
end


berserk potion.lua



local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10 * 60 * 1000)
setConditionParam(condition, CONDITION_PARAM_SKILL_MELEE, 5)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, -10)
function onUse(cid, item, frompos, item2, topos)
if(doTargetCombatCondition(0, cid, condition, CONST_ME_MAGIC_RED) == LUA_ERROR) then
return FALSE
end

doRemoveItem(item.uid)
return TRUE

end

bullseye potion.lua

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 30 * 60 * 1000) -- 30 minutes
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, 5)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, -10)

function onUse(cid, item, frompos, item2, topos)
if(doTargetCombatCondition(0, cid, condition, CONST_ME_MAGIC_RED) == LUA_ERROR) then
return FALSE
end

doRemoveItem(item.uid)
return TRUE
end


demonic blood.lua


local POTIONS = {7588, 7589}

function onUse(cid, item, frompos, item2, topos)
local rand = math.random(1,#POTIONS)

doTransformItem(item.uid, POTIONS[rand])
doSendMagicEffect(getThingPos(item.uid), CONST_ME_MAGIC_RED)
return TRUE
end

Teraz do Actions.xml dodajemy:

<action itemid="7439" script="berserk potion.lua" />
<action itemid="7440" script="mastermind potion.lua" />
<action itemid="7443" script="bullseye potion.lua" />

<action itemid="7618" script="health.lua" />
<action itemid="7588" script="health2.lua" />
<action itemid="7591" script="health3.lua" />
<action itemid="7620" script="mana.lua" />
<action itemid="7589" script="mana2.lua" />
<action itemid="7590" script="mana3 .lua" />
<action itemid="6558" script="demonic blood.lua" />

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