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Forum Zostalo Stworzone By Pomagać Ludzią W Grze Tibia Ots


#1 2008-12-25 13:48:00

Michal

Administrator

Zarejestrowany: 2008-12-24
Posty: 51
Punktów :   

Monstery

Wchodzimy w data/monsters
Robimy notatnik a w notatniku wpisujemy:

<?xml version="1.0" encoding="UTF-8"?>
<monster name="Appertince Bandit" nameDescription="a Appertince Bandit" race="blood" experience="2000" species="human" speed="300" manacost="450">
<health now="2450" max="2450"/>
<look type="129" head="1" body="13" legs="76" feet="52" corpse="3128"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="1000" defense="60"/>
<flags>
<flag summonable="2"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="1"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="55"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-22" max="-65"/>
</attacks>
<defenses armor="17" defense="18"/>
<immunities>
<immunity physical="1"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="0"/>
</immunities>
<voices interval="2000" chance="5">
<voice sentence="Padasz!!"/>
<voice sentence="Items sa moje!!"/>
</voices>
<loot>
</loot>
</monster>

Zapisujemy jako: Appertince Bandit.xml

Wchodzimy w data/monsters/monsters.xml
Dodajemy linijkę:

<monster name="Appertince Bandit" file="Appertince Bandit.xml"

Wchodzimy w data/monsters
Robimy notatnik a w notatniku wpisujemy:

<?xml version="1.0" encoding="UTF-8" ?>
<monster name="Battle Dwarf" nameDescription="a Battle Dwarf" race="blood" experience="18000" speed="300" manacost="0">
<health now="12200" max="12200" />
<look type="69" head="0" body="0" legs="0" feet="0" corpse="2960" />
<targetchange interval="2000" chance="90" />
<strategy attack="100" defense="0" />

<flags>
<flag summonable="0" />
<flag attackable="1" />
<flag hostile="1" />
<flag illusionable="1" />
<flag convinceable="0" />
<flag pushable="0" />
<flag canpushitems="1" />
<flag canpushcreatures="1" />
<flag targetdistance="4" />
<flag runonhealth="5000" />
</flags>

<attacks>
<attack name="melee" interval="2000" skill="50" attack="40" />
<attack name="Fire Field" interval="6000" chance="80" />
<attack name="Explosive Arrow" interval="3000" chance="100" min="-250" max="-300" />
<attack name="warlock firebomb" interval="12000" chance="80" />
<attack name="geb" interval="8000" chance="100" min="-350" max="-500" />
<attack name="Heavy Magic Missile" interval="6500" chance="100" min="-200" max="-250" />
</attacks>

<defenses armor="32" defense="50">
<defense name="monster invisible" interval="5200" chance="80" />
<defense name="light healing" interval="9200" chance="75" min="50" max="200" />
</defenses>

<immunities>
<immunity physical="1" />
<immunity energy="1" />
<immunity fire="1" />
<immunity poison="1" />
<immunity lifedrain="0" />
<immunity paralyze="1" />
<immunity outfit="1" />
<immunity drunk="1" />
<immunity invisible="1" />
</immunities>

<summons max="6">
<summon name="Black Knight" interval="2000" chance="90" />
<summon name="Dark Torturer" interval="2000" chance="60" />
</summons>

<voices interval="5000" chance="10">
<voice sentence="The end is near..." />
<voice sentence="Die. Now." />
<voice sentence="You are Dead!" />
</voices>

<loot capacity="900">
<item id="2160" countmax="1" chance1="100000" chancemax="3000" /> gold
<item id="2160" countmax="2" chance1="65000" chancemax="300" /> gold
<item id="2160" countmax="1" chance1="9999" chancemax="300" /> gold
<item id="2689" countmax="6" chance1="10000" chancemax="3333" /> bread
<item id="2151" countmax="5" chance1="5555" chancemax="0" /> talon
<item id="2679" countmax="5" chance1="10000" chancemax="2500" /> cherry
<item id="2357" chance="800" /> ring of sky
<item id="2047" chance="37000" /> candle
<item id="1987" chance="100000">
<inside>
<item id="2167" chance="3400" /> energy ring
<item id="2792" countmax="3" chance1="6500" chancemax="0" /> dark m
<item id="2114" chance="750" /> piggy bank
<item id="2656" chance="4200" /> blue robe
<item id="2600" chance="10000" /> inkwell
<item id="2436" chance="6200" /> skull staff
<item id="1982" chance="2500" /> purpel tome
<item id="2197" chance="6200" /> stone skin amulet
<item id="2185" chance="2200" /> volcanic rod
<item id="2466" chance="4000" /> golden a
<item id="2178" chance="4600" /> mind stone
</inside>
</item>

Zapisujemy jako: Battle Dwarf.xml



Wchodzimy w data/monsters/monsters.xml
Dodajemy linijkę:

<monster name="Battle Dwarf" file="Battle Dwarf.xml" />

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