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#1 2008-12-24 22:40:45

Michal

Administrator

Zarejestrowany: 2008-12-24
Posty: 51
Punktów :   

Account Manager

Wchodzimy w data/npc

Tworzymy notatnik
Wpisujemy w nim :


<?xml version="1.0"?>
<npc name="Account Manager" script="data/npc/scripts/acc.lua" access="3">
<look type="104" head="4" body="114" legs="132" feet="115"/>
</npc>

Zapisujemy jako Account Manager.xml

Przechodzimy następnie w
data/npc/scripts

Tworzymy notatnik
Wpisujemy w nim :

---little config-----------------------------------------maxnamelen = 10
maxpasslen = 10
startlvl = 8
startexp =4200
vocations = 1
healthstart = 185
manastart = 35
depoitemid = 2591
promoted = 1
---------skills-------------------------
--knight-------
kmlvl = 0
kfist = 10
kclub = 10
ksword = 10
kaxe = 10
kdist = 10
kshield = 10
kfish = 10
kcap = 100
--pall------------
pmlvl = 0
pfist = 10
pclub = 10
psword = 10
paxe = 10
pdist = 10
pshield = 10
pfish = 10
pcap = 10
---drut i sorc----
mmlvl = 0
mfist = 10
mclub = 10
msword = 10
maxe = 10
mdist = 10
mshield = 10
mfish = 10
mcap = 10
---end skills -------------------------------
---end little config-----------------------------------------
focus = 0
talk_start = 0
target = 0
following = false
attacking = false
accstatus = 0
seksik = 3
myname = ''
mypass = ''
allow_pattern = '^[a-zA-Z0-9 -]+$'
origmsg = ''
mypasscheck = ''
mynamecheck = ''
vocation = 0


function onThingMove(creature, thing, oldpos, oldstackpos)

end


function onCreatureAppear(creature)

end


function onCreatureDisappear(cid, pos)
if focus == cid then
selfSay('Good bye then.')
focus = 0
talk_start = 0
end
end


function onCreatureTurn(creature)

end
function msgcontains(txt, str)
return (string.find(txt, str) and not string.find(txt, '(%w+)' .. str) and not string.find(txt, str .. '(%w+)'))
end


function onCreatureSay(cid, type, msg)
origmsg = msg
msg = string.lower(msg)



if (msgcontains(msg, 'hi') and focus == 0) and getDistanceToCreature(cid) < 4 then
selfSay('Witaj. Jestem tu aby pomoc ci stworzyc nowe konto i nowa postac. Jesli chcesz zaczac tworzenie kona to powiedz mi najpierw czy jestes facetem czy kobieta. --facet---kobieta--- ')
accstatus = 1
myname = ''
mypass = ''
myaccnumber = 0
focus = cid
talk_start = os.clock()


elseif msgcontains(msg, 'hi') and (focus ~= cid) and getDistanceToCreature(cid) < 4 then
selfSay('Poczekaj, porozmawiam z toba za minutke')


elseif focus == cid then
talk_start = os.clock()

if accstatus == 1 then
if msgcontains(msg, 'facet') then selfSay('Dobrze przyjacielu. Teraz podaj mi swoje imie.')
seksik = 1
accstatus = 2
elseif msgcontains(msg, 'kobieta') then
selfSay('Dobrze moja droga, teraz podaj mi swoje imie.')
seksik = 0
accstatus = 2
end




elseif accstatus == 66 then
if msgcontains(msg, 'pall') then
vocation = 3
selfSay('Paladyn, tak ?')

elseif msgcontains(msg, 'sorc') then
vocation = 1
selfSay('Sorcerer, tak ?')

elseif msgcontains(msg, 'drut') then
vocation = 2
selfSay('Druid, tak ?')

elseif msgcontains(msg, 'knight') then
vocation = 4
selfSay('Knight, tak ?')
else
selfSay('Co tak mamroczesz, powiedz jeszcze raz.')
end

accstatus = 67


elseif accstatus == 2 then
myname = origmsg
mynamecheck = msg
if string.len(mynamecheck) <= maxnamelen then
if string.find(mynamecheck, allow_pattern) then
if io.open("data/players/"..myname..".xml" , "r") == nil then
selfSay('Chcesz miec na imie '..myname..' tak ?')
accstatus = 3
else
selfSay('To imie jest juz zarezerwowane !! Podaj inne, slucham')
end
else
selfSay('To imie zawiera niedozwolone znaki !! Podaj inne')
end
else
selfSay('To imie jest za dlugie !! Max to 10 znakow ! Podaj inne')
end
elseif msgcontains(msg, 'tak') then
if accstatus == 3 then
if vocations == 0 then
selfSay('Dobrze, teraz podaj mi haslo ktorego chcesz uzywac.')
vocation = 0
accstatus = 4
else
selfSay('Dobrze przyjacielu, teraz podaj czy chcesz byc --pall-- czy --sorc-- czy --drut-- czy --knight--.')
accstatus = 66
end
elseif accstatus == 5 then
if seksik == 0 then
selfSay('Wspaniale. Sprawdzmy jeszcze raz: Jestes kobieta o imieniu '..myname..' haslo do twojego konta brzmi '..mypass..'. Numer zostanie wylosowany na koncu. Czy wszystko sie zgadza ??')
else
selfSay('Wspaniale. Sprawdzmy jeszcze raz: Jestes facetem o imieniu '..myname..' haslo do twojego konta brzmi '..mypass..'. Numer zostanie wylosowany na koncu. Czy wszystko sie zgadza ??')
end
accstatus = 6
elseif accstatus == 6 then
selfSay('Doskonale. Czy mozemy przystapic do losowania numeru? --losowanie--bye---')
accstatus = 7
elseif accstatus == 67 then
selfSay('Doskonale. Teraz powiedz jakie chcesz miec haslo.')
accstatus = 4
end
elseif msgcontains(msg, 'nie') then
if accstatus == 3 then
selfSay('Podaj inne, slucham')
accstatus = 2
elseif accstatus == 5 then
selfSay('Podaj inne, slucham')
accstatus = 4
elseif accstatus == 6 then
selfSay('Zacznijmy od poczatku: Jestes facetem czy kobieta --facet--kobieta--')
accstatus = 1
elseif accstatus == 67 then
selfSay('Ehhh wiec powiedz jeszcze raz - jaka profesje chcesz miec ?')
accstatus = 66
end
elseif accstatus == 4 then
mypass = origmsg
mypasscheck = msg
if string.len(mypasscheck) <= maxpasslen then
if string.find(mypasscheck, allow_pattern) then
selfSay('Twoje haslo bedzie brzmialo '..mypass..' tak ?')
accstatus = 5
else
selfSay('To haslo zawiera niedozwolone znaki !! Podaj inne')
end
else
selfSay('To haslo jest za dlugie !! Max to 6 znakow ! Podaj inne')
end

elseif msgcontains(msg, 'losowanie') and accstatus == 7 then
if manastart == 0 then
manastartc = 1
else
manastartc = manastart
end
if healthstart == 0 then
healthstartc = 1
else
healthstartc = healthstart
end
if vocations == 0 then
mlvl = 1
fist = 10
club = 10
sword = 10
axe = 10
dist = 10
shield = 10
fish = 10
cap = 100
else
if vocation == 1 or vocation == 2 then
mlvl = mmlvl
fist = mfist
club = mclub
sword = msword
axe = maxe
dist = mdist
shield = mshield
fish = mfish
cap = mcap

elseif vocation == 3 then
mlvl = pmlvl
fist = pfist
club = pclub
sword = psword
axe = paxe
dist = pdist
shield = pshield
fish = pfish
cap = pcap
elseif vocation == 4 then
mlvl = kmlvl
fist = kfist
club = kclub
sword = ksword
axe = kaxe
dist = kdist
shield = kshield
fish = kfish
cap = kcap

end
end

myaccnumber = math.random(100000,999999)
if io.open("data/accounts/"..myaccnumber..".xml" , "r") == nil then
selfSay('wylosowano poprawny numer '..myaccnumber..' Powiedz --dalej--')
accstatus = 8
f = assert(io.open("./data/accounts/"..myaccnumber..".xml", "w"))
f = io.open("./data/accounts/"..myaccnumber..".xml", "w")
f:write("<?xml version=\"1.0\"?><account pass=\""..mypass.."\" type=\"1\" premDays=\"666\"><characters><character name=\""..myname.."\"\/><\/characters><\/account>")
f:close()

f = assert(io.open("./data/players/"..myname..".xml", "w"))
f = io.open("./data/players/"..myname..".xml", "w")
f:write("<?xml version=\"1.0\"?><player name=\""..myname.."\" account=\""..myaccnumber.."\" sex=\""..seksik.."\" lookdir=\"3\" exp=\""..startexp.."\" voc=\""..vocation.."\" level=\""..startlvl.."\" access=\"0\" cap=\""..cap.."\" maglevel=\""..mlvl.."\" lastlogin=\"0\" premticks=\"0\" promoted=\""..promoted.."\" banned=\"0\"><spawn x=\"1063\" y=\"607\" z=\"7\"\/><temple x=\"1063\" y=\"607\" z=\"7\"\/><skull type=\"0\" kills=\"0\" ticks=\"0\" absolve=\"0\"\/><health now=\""..healthstart.."\" max=\""..healthstartc.."\" food=\"1000\"\/><mana now=\""..manastartc.."\" max=\""..manastartc.."\" spent=\"1\"\/><look type=\"134\" head=\"77\" body=\"79\" legs=\"78\" feet=\"77\"\/><skills><skill skillid=\"0\" level=\""..fist.."\" tries=\"0\"\/><skill skillid=\"1\" level=\""..club.."\" tries=\"0\"\/><skill skillid=\"2\" level=\""..sword.."\" tries=\"0\"\/><skill skillid=\"3\" level=\""..axe.."\" tries=\"0\"\/><skill skillid=\"4\" level=\""..dist.."\" tries=\"0\"\/><skill skillid=\"5\" level=\""..shield.."\" tries=\"0\"\/><skill skillid=\"6\" level=\""..fish.."\" tries=\"0\"\/><\/skills><spells><spell words=\"utevo lux\"\/><\/spells><deaths\/><inventory><slot slotid=\"1\"\><item id=\"2480\"/></slot><slot slotid=\"2\"><item id=\"2172\"/></slot><slot slotid=\"3\"><item id=\"1988\"><inside><item id=\"2388\"/><item id=\"2389\" count=\"1\"/><item id=\"2376\"/><item id=\"2398\"/><item id=\"2152\" count=\"25\"/><item id=\"2006\" count=\"7\"/><item id=\"2006\" count=\"7\"/><item id=\"2120\"/><item id=\"2554\"/><item id=\"2273\" count=\"80\"/><item id=\"2666\" count=\"5\"/><item id=\"2182\"/><item id=\"2190\"/><\/inside><\/item><\/slot><slot slotid=\"4\"><item id=\"2464\"/></slot><slot slotid=\"5\"><item id=\"2530\"/><\/slot><slot slotid=\"7\"><item id=\"2468\"/></slot><slot slotid=\"8\"><item id=\"2643\"/></slot><slot slotid=\"9\"><item id=\"2124\"/></slot><slot slotid=\"10\"><item id=\"2580\"/><\/slot><\/inventory><depots><depot depotid=\"1\"><item id=\""..depoitemid.."\"><inside><item id=\"2594\"\/><\/inside><\/item><\/depot><\/depots><storage><data key=\"777\" value=\""..seksik.."\"\/><\/storage><\/player>")
f:close()
else
selfSay('Blad. Wylosowany numer juz istnieje. Powiedz jeszcze raz --losowanie-- aby losowac ponownie. Nie przejmuj sie, to sie czesto zdarza.')
end



elseif msgcontains(msg, 'dalej') and accstatus == 8 then
selfSay('Twoj numer to: '..myaccnumber..' Haslo do tego konta brzmi: '..mypass..' . Nie zapomnij tych passow !! Jesli nie znasz strony naszego OTSa to powiedz --linki--. To bylby juz koniec tworzenia twojego konta. Mozesz sie zalogowac i grac !!')
accstatus = 0
elseif msgcontains(msg, 'linki') then
selfSay('Link do oficjalnej strony servera: \n link do forum: \n jesli zapomnijsz ktoregos z tych adresow w przyszlosci wejdz poprostu na passy 1/1 i zapytaj mnie o ---linki---')




elseif string.find(msg, '(%a*)bye(%a*)') and getDistanceToCreature(cid) < 4 then
selfSay('Good bye, ' .. creatureGetName(cid) .. '!')
focus = 0
accstatus = 0
myname = ''
mypass = ''
myaccnumber = 0
seksik = ''
talk_start = 0
end
end
end


function onCreatureChangeOutfit(creature)

end


function onThink()
if (os.clock() - talk_start) > 30 then
if focus > 0 then
selfSay('Nastepny prosze')
end
focus = 0
end
if focus ~= 0 then
if getDistanceToCreature(focus) > 5 then
selfSay('Do zobaczenia')
focus = 0
end
end
end

Zapisujemy jako acc.lua

Następnie przechodzimy w data/world

Edytujemy plik Npc.xml

i dodajemy pod:
<npclist>


<npc name="Account Manager" x="xxx" y="xxx" z="x" dir="2"/>

Niebieski = Położenie Account Managera - gdzie Account Manager ma się znajdować


Następnie tworzymy zwykłą postać 1lvl
oto przykład takiej postaci:

Wchodzi w data/account

Robimy notatnik.
Wpisujemy w nim:

<?xml version="1.0"?>
<account pass="1" type="1" premDays="150000">
<characters>
<character name="Account 1" />
</characters>
</account>

Zapisujemy jako 1.xml

Przechodzimy w data/players

Robimy notatnik
Wpisujemy w nim:


<?xml version="1.0"?>
<player name="Account 1" account="1" sex="1" lookdir="1" exp="0" voc="0" level="1" access="0" cap="0" maglevel="0" lastlogin="1215626237" premticks="16376000" promoted="0" banned="0"><spawn x="xxx" y="xxx" z="x"/><temple x="xxx" y="xxx" z="x"/><skull type="0" kills="0" ticks="0" absolve="0"/><health now="1" max="1" food="1000"/><mana now="1" max="1" spent="0"/><look type="132" head="0" body="81" legs="0" feet="0"/><skills><skill skillid="0" level="0" tries="0"/><skill skillid="1" level="0" tries="0"/><skill skillid="2" level="0" tries="0"/><skill skillid="3" level="0" tries="0"/><skill skillid="4" level="0" tries="0"/><skill skillid="5" level="0" tries="0"/><skill skillid="6" level="0" tries="0"/></skills><spells/><deaths/><inventory/><depots><depot depotid="5"><item id="2590"/></depot><depot depotid="4"><item id="2590"/></depot><depot depotid="3"><item id="2590"/></depot><depot depotid="2"><item id="2590"/></depot><depot depotid="1"><item id="2590"><inside><item id="2506"/><item id="2522"/><item id="2400"/><item id="2296"/><item id="2120"/><item id="2554"/><item id="2393"/><item id="2006" count="7"/><item id="2006" count="7"/><item id="2006" count="7"/><item id="2006" count="7"/><item id="2006" count="7"/><item id="2006" count="7"/><item id="2499"/><item id="2195"/><item id="1689"/><item id="1692"/><item id="2160" count="60"/></inside></item></depot></depots><storage><data key="1000" value="1"/><data key="1001" value="1"/><data key="1002" value="1"/><data key="2349" value="1"/><data key="2352" value="1"/><data key="2358" value="1"/><data key="2396" value="1"/><data key="2400" value="1"/><data key="2431" value="1"/><data key="2469" value="1"/><data key="2477" value="1"/><data key="2478" value="1"/><data key="2493" value="1"/><data key="2494" value="1"/><data key="2514" value="1"/><data key="2516" value="1"/><data key="4842" value="1"/><data key="5003" value="1"/><data key="5010" value="1"/><data key="5019" value="1"/><data key="8400" value="1"/><data key="8402" value="1"/><data key="8408" value="1"/><data key="9010" value="1"/><data key="9013" value="1"/><data key="9014" value="1"/><data key="9016" value="1"/><data key="9999" value="140"/></storage></player>

Zapisujemy go jako Account 1.xml

Niebieski = Położenie postaci - gdzie ma sie postać znajdować

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