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#1 2008-12-25 00:11:06

Michal

Administrator

Zarejestrowany: 2008-12-24
Posty: 51
Punktów :   

Potworki

Wchodzimy w data/monsters

Tworzymy notatnik
Wpisujemy w nim:

<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Cockroach" nameDescription="a cockroach" race="venom" experience="0" speed="100" manacost="0">
    <health now="1" max="1"/>
    <look type="284" corpse="8497"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="0" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="0"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="1"/>
      <flag canpushitems="0"/>
      <flag staticattack="50"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="5"/>
      <flag runonhealth="1"/>
    </flags>
    <attacks>
    </attacks>
    <defenses armor="0" defense="0"/>
</defenses>
    <immunities>
      <immunity poison="1"/>
    </immunities>
    <loot>
    <item id="8616" chance="99999"/>
    </loot>
  </monster>

Zapisujemy jako Cockroach.xml


<?xml version="1.0" encoding="UTF-8"?>
<monster name="Grim Reaper" nameDescription="a grim reaper" race="undead" experience="4500" speed="400" manacost="0">
  <health now="4100" max="4100"/>
  <look type="300" corpse="8861"/>
  <targetchange interval="5000" chance="10"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
      <attack name="melee" interval="2000" skill="130" attack="135"/>
    <attack name="death" interval="1000" chance="9" range="7" min="0" max="-350">
        <attribute key="shootEffect" value="suddendeath"/>
              <attribute key="areaEffect" value="mortarea"/>
        </attack>
    <attack name="lifedrain" interval="1000" chance="9" length="7" spread="0" min="0" max="-600">
        <attribute key="areaEffect" value="redspark"/>
    </attack>
    <attack name="physical" interval="1000" chance="8" range="7" radius="4" target="1" min="0" max="-395">
        <attribute key="shootEffect" value="fire"/>
              <attribute key="areaEffect" value="redspark"/>
       </attack>
    <attack name="physical" interval="1000" chance="11" lenght="7" spread="3" min="0" max="-300">
        <attribute key="areaEffect" value="redshimmer"/>
    </attack>
  </attacks>
  <defenses armor="50" defense="50">
    <defense name="healing" interval="1000" chance="25" min="100" max="195">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
    <elements>
        <element energyPercent="10"/>
        <element earthPercent="-20"/>
        <element icePercent="-10"/>
        <element holyPercent="10"/>
        <element deathPercent="-20"/>
        <element firePercent="10"/>
    </elements>
  <immunities>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
  <voices interval="5000" chance="10">
    <voice sentence="Death!" yell="1"/>
    <voice sentence="Come a little closer!" yell="1"/>
    <voice sentence="The end is near!" yell="1"/>
  </voices>
<loot>
    <item id="2148" countmax="98" chance="40000"/>    -- gold coin
    <item id="2148" countmax="100" chance="40000"/>    -- gold coin
    <item id="2152" countmax="4" chance="20000"/>    -- Platinum Coin
    <item id="2150" countmax="3" chance="10000"/>    -- small amethyst
    <item id="6558" chance="7500"/>                -- concentrated demonic blood
    <item id="6500" countmax="1" chance="7500"/>    -- demonic essence
    <item id="6300" chance="7500"/>                -- death ring
    <item id="5909" countmax="1" chance="12500"/>    -- white piece of cloth
    <item id="2521" chance="25000"/>            -- dark shield
    <item id="1987" chance="100000">
            <inside>
    <item id="5022" countmax="4" chance="40000"/>    -- orichalcum pearl
    <item id="8795" chance="1500"/>            -- skullcracker armor
    <item id="7418" chance="3000"/>            -- nightmare blade
    <item id="7589" chance="5000"/>            -- strong mana potion
    <item id="8816" chance="3333"/>            -- underworld rod
    <item id="7591" chance="3333"/>            -- ultimate health potion
        </inside>
        </item>
</loot>
</monster>

Zapisujemy jako: Grim Reaper.xml



<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Wisp" nameDescription="a wisp" race="undead" experience="65" speed="200" manacost="0">
    <health now="115" max="115"/>
    <look type="294" corpse="6324"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="1"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="15"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="30"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" min="-0" max="-60"/>
      <attack name="life drain" interval="2000" min="-20" max="-40">
    <attribute key="areaEffect" value="redshimmer"/>
    </attacks>
    <defenses armor="10" defense="15"/>
    <defense name="haste" interval="10000" chance="40">
    <attribute key="areaEffect" value="greenshimmer"/>
    <defense name="healing" interval="5000" chance="60" min="25" max="75">
    <attribute key="areaEffect" value="blueshimmer"/>
    <defense name="Invisible" interval="4000" chance="0">
    <attribute key="areaEffect" value="blueshimmer"/>
</defenses>
    <elements>
        <element energyPercent="-30"/>
        <element earthPercent="-80"/>
        <element deathPercent="-65"/>
    </elements>
    <immunities>
      <immunity physical="1"/>
      <immunity paralyze="1"/>
      <immunity drunk="1"/>
    </immunities>
    <voices interval="2000" chance="5">
      <voice sentence="Crackle!"/>
      <voice sentence="Tsshh"/>
    </voices>
  </monster>

Zapisujemy jako:  Wisp.xml



<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Rotworm Queen" nameDescription="a rotworm queen" race="blood" experience="300" speed="126" manacost="0">
    <health now="85" max="85"/>
    <look type="295" corpse="8853"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="0"/>
      <flag staticattack="50"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" min="-5" max="-80"/>
    </attacks>
    <defenses armor="10" defense="15"/>
</defenses>
    <loot>
      <item id="2148" countmax="47" chance1="100000" chancemax="0"/>
      <item id="8877" chance="3333"/>
      <item id="3976" countmax="45" chance1="20000" chancemax="0"/>
        </inside>
      </item>
    </loot>
  </monster>

Zapisujemy jako: Rotworm Queen.xml



<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Bog Raider" nameDescription="a bog raider" race="venom" experience="1300" speed="300" manacost="0">
    <health now="800" max="800"/>
    <look type="299" corpse="8857"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="15"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="1"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" min="-20" max="-145" poison="40"/>
      <attack name="life drain" interval="2000" min="-90" max="-140" target="1">
             <attribute key="areaEffect" value="redshimmer"/>
      <attack name="physical" interval="1000" chance="40" radius="2" target="0" min="-100" max="-175">
             <attribute key="areaEffect" value="smallearth"/>
      <attack name="paralyze" interval="3000" chance="40" target="1">
             <attribute key="areaEffect" value="redshimmer"/>
    </attacks>
<defenses armor="10" defense="15"/>
    <defense name="haste" interval="10000" chance="40"/>
             <attribute key="areaEffect" value="greenshimmer"/>
    <defense name="healing" interval="5000" chance="60" min="50" max="80"/>
             <attribute key="areaEffect" value="blueshimmer"/>
</defenses>
    <elements>
        <element energyPercent="10"/>
        <element earthPercent="-25"/>
        <element icePercent="10"/>
        <element holyPercent="10"/>
        <element deathPercent="-20"/>
        <element firePercent="-80"/>
    </elements>
    <immunities>
      <immunity paralyze="1"/>
      <immunity invisible="1"/>
    </immunities>
    <voices interval="2000" chance="5">
      <voice sentence="Tchhh!"/>
      <voice sentence="Slurp!"/>
    </voices>
  <loot>
    <item id="2148" countmax="121" chance1="100000" chancemax="0"/>
    <item id="2647" chance="5000"/>
    <item id="8778" chance="20000"/>
    <item id="8818" chance="5000"/>
    <item id="8376" chance="5000"/>
    <item id="8377" chance="30000"/>
    <item id="8779" chance="25000"/>
    <item id="8797" chance="28000"/>
  </loot>
  </monster>

Zapisujemy jako:Bog Raider.xml


<?xml version="1.0" encoding="UTF-8"?>
<monster name="Skeleton warrior" nameDescription="a skeleton warrior" race="undead" experience="65" speed="180" manacost="350">
  <health now="45" max="45"/>
  <look type="298" corpse="5972"/>
  <targetchange interval="2000" chance="0"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="1"/>
    <flag pushable="0"/>
    <flag canpushitems="0"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
      <attack name="melee" interval="2000" min="-10" max="-40"/>
      <attack name="life drain" interval="2000" min="-5" max="-10">
             <attribute key="areaEffect" value="redshimmer"/>
  </attacks>
  <defenses armor="2" defense="9"/>
</defenses>
    <elements>
        <element holyPercent="10"/>
    </elements>
  <immunities>
    <immunity death="1"/>
  </immunities>
  <loot>
    <item id="2148" countmax="15" chance1="90000" chancemax="0"/>
    <item id="2230" chance="3333"/>
    <item id="1987" chance="100000">
      <inside>
        <item id="2398" chance="10000"/>
        <item id="2511" chance="5000"/>
        <item id="2787" countmax="3" chance1="90000" chancemax="0"/>
        <item id="2230" chance="2789"/>
      </inside>
    </item>
  </loot>
</monster>

Zapisujemy jako: Skeleton warrior.xml



<?xml version="1.0"?>
<monster name="Goblin Assassin" nameDescription="a goblin assassin" race="blood" experience="52" speed="220" manacost="360">
    <health now="75" max="75"/>
    <look type="296" corpse="6002"/>
    <targetchange interval="10000" chance="0"/>
    <flags>
        <flag summonable="1"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="1"/>
        <flag convinceable="1"/>
        <flag pushable="1"/>
        <flag canpushitems="0"/>
        <flag canpushcreatures="0"/>
        <flag targetdistance="1"/>
        <flag staticattack="90"/>
        <flag runonhealth="15"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" max="-15"/>
        <attack name="drunk" interval="5000" chance="15" duration="10000">
            <attribute key="effect" value="poison"/>
            <attriubte key="shootEffect" value="poison"/>
        </attack>
        <attack name="physical" interval="1000" chance="9" range="6" min="-15" max="-25">
            <attribute key="shootEffect" value="throwingknife"/>
        </attack>
    </attacks>
    <defenses armor="1">
        <defense name="invisible" interval="7500" chance="10" duration="5000">
            <attribute key="effect" value="blueshimmer"/>
        </defense>
    </defenses>
    <elements>
        <element energyPercent="10"/>
        <element earthPercent="-10"/>
        <element holyPercent="5"/>
        <element deathPercent="-15"/>
    </elements>
    <voices interval="5000" chance="10">
        <voice sentence="Goblin Powahhh!"/>
    </voices>
    <loot>
        <item id="2148" countmax="9" chance1="100000" chancemax="0"/>
        <item id="2667" countmax="1" chance1="20000" chancemax="0"/>
        <item id="2235" chance="10000"/>
        <item id="2461" chance="10000"/>
        <item id="2230" chance="10000"/>
        <item id="1987" chance="100000">
                          <inside>
                           <item id="1294" countmax="3" chance1="20000" chancemax="0"/>
            <item id="2449" chance="10000"/>
            <item id="2406" chance="10000"/>
            <item id="2559" chance="10000"/>
            <item id="2379" chance="10000"/>
    </loot>
</monster>

Zapisujemy jako: Goblin Assassin.xml



<?xml version="1.0" encoding="UTF-8"?>
<monster name="Blazing Fire Elemental" nameDescription="a blazing fire elemental" race="undead" experience="450" speed="190" manacost="0">
    <health now="650" max="650"/>
    <look type="49" corpse="8870"/>
    <targetchange interval="2000" chance="5"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag staticattack="75"/>
        <flag lightlevel="0"/>
        <flag lightcolor="0"/>
        <flag targetdistance="1"/>
        <flag runonhealth="0"/>
    </flags>
    <attacks>
        <attack name="melee" interval="2000" min="-0" max="-100"/>
        <attack name="Great Fireball" interval="7000" chance="80" min="-110" max="-150"/>
        <attack name="explosion" interval="5000" chance="80" min="-65" max="-200"/>
    </attacks>
    <defenses armor="15" defense="15"/>
            </defenses>
    <elements>
        <element energyPercent="-20"/>
        <element icePercent="20"/>
        <element deathPercent="-20"/>
    </elements>
    <immunities>
        <immunity fire="1"/>
    </immunities>
    <loot>
        <item id="2148" countmax="40" chance="40000"/>    -- gold coin
        <item id="7840" countmax="4" chance="30000"/>    -- flaming arrow
        <item id="4362" chance="7500"/>            -- glimmering soil
    </loot>
</monster>

Zapisujemy jako: Blazing Fire Elemental.xml



<?xml version="1.0" encoding="UTF-8"?>
<monster name="Sea Serpent" nameDescription="a sea serpent" race="blood" experience="2300" speed="658" manacost="390">
    <health now="3200" max="3200"/>
    <look type="275" head="0" body="0" legs="0" feet="0" corpse="4370"/>
    <targetchange interval="2000" chance="50"/>
    <strategy attack="100" defense="0"/>
    <flags>
        <flag summonable="0"/>
        <flag attackable="1"/>
        <flag hostile="1"/>
        <flag illusionable="0"/>
        <flag convinceable="0"/>
        <flag pushable="0"/>
        <flag canpushitems="1"/>
        <flag canpushcreatures="1"/>
        <flag targetdistance="0"/>
        <flag runonhealth="300"/>
    </flags>
    <attacks>
    <attack name="melee" interval="2000" skill="75" attack="70"/>
    <attack name="earth" interval="1000" chance="8" length="9" spread="3" min="-60" max="-275">
        <attribute key="areaEffect" value="bigplants"/>
    </attack>
    <attack name="ice" interval="1000" chance="10" length="9" spread="3" min="-120" max="-300">
        <attribute key="areaEffect" value="icearea"/>
    </attack>
    <attack name="drown" interval="1000" chance="11" radius="4" target ="1" min ="-15" max="-20">
        <attribute key="areaEffect" value="bluebubble"/>
    </attack>
    </attacks>
  <defenses armor="16" defense="25">
    <defense name="healing" interval="1000" chance="25" min="50" max="150">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
    </defenses>
    <immunities>
        <immunity ice="1"/>
        <immunity paralyze="1"/>
        <immunity invisible="1"/>
    </immunities>
    <voices interval="3000" chance="200">
        <voice sentence="CHHHRRRR"/>
        <voice sentence="HISSSS"/>
    </voices>
    <elements>
        <element firePercent="20"/>
        <element energyPercent="-15"/>
        <element physicalPercent="-15"/>
        <element deathPercent="-15"/>
    </elements>
  <loot>
    <item id="2148" countmax="71" chance="40000"/>    -- gold coin
    <item id="2146" countmax="2" chance="10000"/>    -- small saphire
    <item id="2666" countmax="4" chance="20000"/>    -- meat
    <item id="2214" chance="10000"/>            -- ring of healing
    <item id="7888" chance="10000"/>            -- glacier amulet
    <item id="1987" chance="100000">
    <inside>
      <item id="2672" countmax="5" chance="20000"/>    -- dragon ham
      <item id="2148" countmax="80" chance="40000"/>    -- gold coin
      <item id="8772" chance="2500"/>            -- serpent coat
      <item id="2158" chance="5000"/>            -- blue gem
      <item id="5741" chance="7000"/>            -- skull helmet
    </inside>
    </item>
</loot>
</monster>

Zapisujemy jako: Sea Serpent.xml



<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Wyrm" nameDescription="a wyrm" race="blood" species="fire" experience="1450" speed="300" manacost="0">
    <health now="1825" max="1825"/>
    <look type="291" corpse="8847"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="50"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="1"/>
    </flags>
<attacks>
    <attack name="melee" interval="2000" min="-0" max="-214"/>
    <attack name="physical" interval="2000" chance="25" range="7" radius="4" target="1" min="-70" max="-170">
      <attribute key="shootEffect" value="energy"/>
      <attribute key="areaEffect" value="blackspark"/>
    </attack>
    <attack name="energycondition" interval="2000" chance="36" radius="3" target="0" min="-100" max="-220">
        <attribute key="areaEffect" value="energy"/>
    </attack>
    <attack name="physical" interval="3000" chance="50" length="7" spread="3" min="-10" max="-144">
        <attribute key="areaEffect" value="poff"/>
    </attack>
</attacks>
    <defenses armor="30" defense="31">
      <defense name="healing" interval="6000" chance="65" min="25" max="75"/>
      <attribute key="areaEffect" value="blueshimmer"/>
    </defenses>
    <immunities>
      <immunity energy="1"/>
      <immunity paralyze="1"/>
      <immunity invisible="1"/>
    </immunities>
    <voices interval="2000" chance="5">
      <voice sentence="GRRR!"/>
      <voice sentence="GROOOOAAAAAAAAR!"/>
    </voices>
    <loot>
      <item id="2672" countmax="3" chance1="9000" chancemax="0"/>
      <item id="2148" countmax="200" chance1="6000" chancemax="0"/>
      <item id="2647" chance="1222"/>
      <item id="8777" chance="1990"/>
      <item id="2546" countmax="10" chance1="6000" chancemax="0"/>
      <item id="1987" chance="10000">
        <inside>
          <item id="2148" countmax="200" chance1="100000" chancemax="0"/>
          <item id="7430" chance="1554"/>
          <item id="7588" chance="5332"/>
          <item id="8827" chance="3999"/>
        </inside>
      </item>
    </loot>
  </monster>

Zapisz jako: Wyrm.xml




<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Earth Elemental" nameDescription="an earth elemental" race="undead" experience="450" species="earth" speed="180" manacost="0">
    <health now="650" max="650"/>
    <look type="285" corpse="8839"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="50"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="1"/>
    </flags>
    <attacks>
             <attack name="melee" interval="2000" skill="70" attack="65"/>
    <attack name="physical" interval="2000" chance="15" range="7" min="-25" max="-165">
        <attribute key="shootEffect" value="largerock"/>
            </attack>
    <attack name="poisoncoditiion" interval="1000" chance="10" length="5" spread="0" min="0" max="-30">
        <attribute key="areaEffect" value="smallplants"/>
            </attack>
    <attack name="poisoncondition" interval="1000" chance="8" radius="2" target="0" min="0" max="-20">
              <attribute key="areaEffect" value="bigplants"/>
               </attack>
    <attack name="speed" interval="2000" chance="11" range="7" speedchange="-450" duration="4000">
        <attribute key="areaEffect" value="redshimmer"/>
    </attacks>
    <defenses armor="17" defense="18"/>
    <elements>
     <element deathPercent="-20"/>
     <element icePercent="-20"/>
     <element physicalPercent="-20"/>
     <element holyPercent="-20"/>
     <element firePercent="25"/>
    </elements>
    <immunities>
      <immunity paralyze="1"/>
      <immunity invisible="1"/>
      <immunity earth="1"/>
      <immunity energy="1"/>
    </immunities>
    <loot>
      <item id="2148" countmax="44" chance1="100000" chancemax="0"/>
      <item id="7850" countmax="3" chance1="6000" chancemax="0"/>
      <item id="1294" countmax="9" chance1="9000" chancemax="0"/>
      <item id="7732" countmax="2" chance1="1000" chancemax="0"/>
    </loot>
  </monster>

Zapisz jako:   Earth Elemental.xml



Wchodzisz w data/monsters/monsters.xml
I dodajesz linijki:

<monster name="Cockroach" file="Cockroach.xml"/>
<monster name="Grim Reaper" file="Grim Reaper.xml"/>
<monster name="Wisp" file="Wisp.xml"/>
<monster name="Rotworm Queen" file="Rotworm Queen.xml"/>
<monster name="Bog Raider" file="Bog Raider.xml"/>
<monster name="Skeleton warrior" file="Skeleton warrior.xml"/>
<monster name="Goblin Assassin" file="Goblin Assassin.xml"/>
<monster name="Blazing Fire Elemental" file="Blazing Fire Elemental.xml"/>
<monster name="Sea Serpent" file="Sea Serpent.xml"/>
<monster name="Wyrm" file="Wyrm.xml"/>
<monster name="Earth Elemental" file="Earth Elemental.xml"/>

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