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Wchodzimy w data/monsters
Tworzymy notatnik
Wpisujemy w nim:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Cockroach" nameDescription="a cockroach" race="venom" experience="0" speed="100" manacost="0">
<health now="1" max="1"/>
<look type="284" corpse="8497"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="0" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="0"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="1"/>
<flag canpushitems="0"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="5"/>
<flag runonhealth="1"/>
</flags>
<attacks>
</attacks>
<defenses armor="0" defense="0"/>
</defenses>
<immunities>
<immunity poison="1"/>
</immunities>
<loot>
<item id="8616" chance="99999"/>
</loot>
</monster>
Zapisujemy jako Cockroach.xml
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Grim Reaper" nameDescription="a grim reaper" race="undead" experience="4500" speed="400" manacost="0">
<health now="4100" max="4100"/>
<look type="300" corpse="8861"/>
<targetchange interval="5000" chance="10"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="130" attack="135"/>
<attack name="death" interval="1000" chance="9" range="7" min="0" max="-350">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="lifedrain" interval="1000" chance="9" length="7" spread="0" min="0" max="-600">
<attribute key="areaEffect" value="redspark"/>
</attack>
<attack name="physical" interval="1000" chance="8" range="7" radius="4" target="1" min="0" max="-395">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="redspark"/>
</attack>
<attack name="physical" interval="1000" chance="11" lenght="7" spread="3" min="0" max="-300">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
</attacks>
<defenses armor="50" defense="50">
<defense name="healing" interval="1000" chance="25" min="100" max="195">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element energyPercent="10"/>
<element earthPercent="-20"/>
<element icePercent="-10"/>
<element holyPercent="10"/>
<element deathPercent="-20"/>
<element firePercent="10"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Death!" yell="1"/>
<voice sentence="Come a little closer!" yell="1"/>
<voice sentence="The end is near!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="98" chance="40000"/> -- gold coin
<item id="2148" countmax="100" chance="40000"/> -- gold coin
<item id="2152" countmax="4" chance="20000"/> -- Platinum Coin
<item id="2150" countmax="3" chance="10000"/> -- small amethyst
<item id="6558" chance="7500"/> -- concentrated demonic blood
<item id="6500" countmax="1" chance="7500"/> -- demonic essence
<item id="6300" chance="7500"/> -- death ring
<item id="5909" countmax="1" chance="12500"/> -- white piece of cloth
<item id="2521" chance="25000"/> -- dark shield
<item id="1987" chance="100000">
<inside>
<item id="5022" countmax="4" chance="40000"/> -- orichalcum pearl
<item id="8795" chance="1500"/> -- skullcracker armor
<item id="7418" chance="3000"/> -- nightmare blade
<item id="7589" chance="5000"/> -- strong mana potion
<item id="8816" chance="3333"/> -- underworld rod
<item id="7591" chance="3333"/> -- ultimate health potion
</inside>
</item>
</loot>
</monster>
Zapisujemy jako: Grim Reaper.xml
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Wisp" nameDescription="a wisp" race="undead" experience="65" speed="200" manacost="0">
<health now="115" max="115"/>
<look type="294" corpse="6324"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="1"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="15"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="30"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-60"/>
<attack name="life drain" interval="2000" min="-20" max="-40">
<attribute key="areaEffect" value="redshimmer"/>
</attacks>
<defenses armor="10" defense="15"/>
<defense name="haste" interval="10000" chance="40">
<attribute key="areaEffect" value="greenshimmer"/>
<defense name="healing" interval="5000" chance="60" min="25" max="75">
<attribute key="areaEffect" value="blueshimmer"/>
<defense name="Invisible" interval="4000" chance="0">
<attribute key="areaEffect" value="blueshimmer"/>
</defenses>
<elements>
<element energyPercent="-30"/>
<element earthPercent="-80"/>
<element deathPercent="-65"/>
</elements>
<immunities>
<immunity physical="1"/>
<immunity paralyze="1"/>
<immunity drunk="1"/>
</immunities>
<voices interval="2000" chance="5">
<voice sentence="Crackle!"/>
<voice sentence="Tsshh"/>
</voices>
</monster>
Zapisujemy jako: Wisp.xml
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Rotworm Queen" nameDescription="a rotworm queen" race="blood" experience="300" speed="126" manacost="0">
<health now="85" max="85"/>
<look type="295" corpse="8853"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag staticattack="50"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-5" max="-80"/>
</attacks>
<defenses armor="10" defense="15"/>
</defenses>
<loot>
<item id="2148" countmax="47" chance1="100000" chancemax="0"/>
<item id="8877" chance="3333"/>
<item id="3976" countmax="45" chance1="20000" chancemax="0"/>
</inside>
</item>
</loot>
</monster>
Zapisujemy jako: Rotworm Queen.xml
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Bog Raider" nameDescription="a bog raider" race="venom" experience="1300" speed="300" manacost="0">
<health now="800" max="800"/>
<look type="299" corpse="8857"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="15"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="1"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-20" max="-145" poison="40"/>
<attack name="life drain" interval="2000" min="-90" max="-140" target="1">
<attribute key="areaEffect" value="redshimmer"/>
<attack name="physical" interval="1000" chance="40" radius="2" target="0" min="-100" max="-175">
<attribute key="areaEffect" value="smallearth"/>
<attack name="paralyze" interval="3000" chance="40" target="1">
<attribute key="areaEffect" value="redshimmer"/>
</attacks>
<defenses armor="10" defense="15"/>
<defense name="haste" interval="10000" chance="40"/>
<attribute key="areaEffect" value="greenshimmer"/>
<defense name="healing" interval="5000" chance="60" min="50" max="80"/>
<attribute key="areaEffect" value="blueshimmer"/>
</defenses>
<elements>
<element energyPercent="10"/>
<element earthPercent="-25"/>
<element icePercent="10"/>
<element holyPercent="10"/>
<element deathPercent="-20"/>
<element firePercent="-80"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="5">
<voice sentence="Tchhh!"/>
<voice sentence="Slurp!"/>
</voices>
<loot>
<item id="2148" countmax="121" chance1="100000" chancemax="0"/>
<item id="2647" chance="5000"/>
<item id="8778" chance="20000"/>
<item id="8818" chance="5000"/>
<item id="8376" chance="5000"/>
<item id="8377" chance="30000"/>
<item id="8779" chance="25000"/>
<item id="8797" chance="28000"/>
</loot>
</monster>
Zapisujemy jako:Bog Raider.xml
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Skeleton warrior" nameDescription="a skeleton warrior" race="undead" experience="65" speed="180" manacost="350">
<health now="45" max="45"/>
<look type="298" corpse="5972"/>
<targetchange interval="2000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="1"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="1"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-10" max="-40"/>
<attack name="life drain" interval="2000" min="-5" max="-10">
<attribute key="areaEffect" value="redshimmer"/>
</attacks>
<defenses armor="2" defense="9"/>
</defenses>
<elements>
<element holyPercent="10"/>
</elements>
<immunities>
<immunity death="1"/>
</immunities>
<loot>
<item id="2148" countmax="15" chance1="90000" chancemax="0"/>
<item id="2230" chance="3333"/>
<item id="1987" chance="100000">
<inside>
<item id="2398" chance="10000"/>
<item id="2511" chance="5000"/>
<item id="2787" countmax="3" chance1="90000" chancemax="0"/>
<item id="2230" chance="2789"/>
</inside>
</item>
</loot>
</monster>
Zapisujemy jako: Skeleton warrior.xml
<?xml version="1.0"?>
<monster name="Goblin Assassin" nameDescription="a goblin assassin" race="blood" experience="52" speed="220" manacost="360">
<health now="75" max="75"/>
<look type="296" corpse="6002"/>
<targetchange interval="10000" chance="0"/>
<flags>
<flag summonable="1"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="1"/>
<flag convinceable="1"/>
<flag pushable="1"/>
<flag canpushitems="0"/>
<flag canpushcreatures="0"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="15"/>
</flags>
<attacks>
<attack name="melee" interval="2000" max="-15"/>
<attack name="drunk" interval="5000" chance="15" duration="10000">
<attribute key="effect" value="poison"/>
<attriubte key="shootEffect" value="poison"/>
</attack>
<attack name="physical" interval="1000" chance="9" range="6" min="-15" max="-25">
<attribute key="shootEffect" value="throwingknife"/>
</attack>
</attacks>
<defenses armor="1">
<defense name="invisible" interval="7500" chance="10" duration="5000">
<attribute key="effect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element energyPercent="10"/>
<element earthPercent="-10"/>
<element holyPercent="5"/>
<element deathPercent="-15"/>
</elements>
<voices interval="5000" chance="10">
<voice sentence="Goblin Powahhh!"/>
</voices>
<loot>
<item id="2148" countmax="9" chance1="100000" chancemax="0"/>
<item id="2667" countmax="1" chance1="20000" chancemax="0"/>
<item id="2235" chance="10000"/>
<item id="2461" chance="10000"/>
<item id="2230" chance="10000"/>
<item id="1987" chance="100000">
<inside>
<item id="1294" countmax="3" chance1="20000" chancemax="0"/>
<item id="2449" chance="10000"/>
<item id="2406" chance="10000"/>
<item id="2559" chance="10000"/>
<item id="2379" chance="10000"/>
</loot>
</monster>
Zapisujemy jako: Goblin Assassin.xml
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Blazing Fire Elemental" nameDescription="a blazing fire elemental" race="undead" experience="450" speed="190" manacost="0">
<health now="650" max="650"/>
<look type="49" corpse="8870"/>
<targetchange interval="2000" chance="5"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="75"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-100"/>
<attack name="Great Fireball" interval="7000" chance="80" min="-110" max="-150"/>
<attack name="explosion" interval="5000" chance="80" min="-65" max="-200"/>
</attacks>
<defenses armor="15" defense="15"/>
</defenses>
<elements>
<element energyPercent="-20"/>
<element icePercent="20"/>
<element deathPercent="-20"/>
</elements>
<immunities>
<immunity fire="1"/>
</immunities>
<loot>
<item id="2148" countmax="40" chance="40000"/> -- gold coin
<item id="7840" countmax="4" chance="30000"/> -- flaming arrow
<item id="4362" chance="7500"/> -- glimmering soil
</loot>
</monster>
Zapisujemy jako: Blazing Fire Elemental.xml
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Sea Serpent" nameDescription="a sea serpent" race="blood" experience="2300" speed="658" manacost="390">
<health now="3200" max="3200"/>
<look type="275" head="0" body="0" legs="0" feet="0" corpse="4370"/>
<targetchange interval="2000" chance="50"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="0"/>
<flag runonhealth="300"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="75" attack="70"/>
<attack name="earth" interval="1000" chance="8" length="9" spread="3" min="-60" max="-275">
<attribute key="areaEffect" value="bigplants"/>
</attack>
<attack name="ice" interval="1000" chance="10" length="9" spread="3" min="-120" max="-300">
<attribute key="areaEffect" value="icearea"/>
</attack>
<attack name="drown" interval="1000" chance="11" radius="4" target ="1" min ="-15" max="-20">
<attribute key="areaEffect" value="bluebubble"/>
</attack>
</attacks>
<defenses armor="16" defense="25">
<defense name="healing" interval="1000" chance="25" min="50" max="150">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity ice="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="3000" chance="200">
<voice sentence="CHHHRRRR"/>
<voice sentence="HISSSS"/>
</voices>
<elements>
<element firePercent="20"/>
<element energyPercent="-15"/>
<element physicalPercent="-15"/>
<element deathPercent="-15"/>
</elements>
<loot>
<item id="2148" countmax="71" chance="40000"/> -- gold coin
<item id="2146" countmax="2" chance="10000"/> -- small saphire
<item id="2666" countmax="4" chance="20000"/> -- meat
<item id="2214" chance="10000"/> -- ring of healing
<item id="7888" chance="10000"/> -- glacier amulet
<item id="1987" chance="100000">
<inside>
<item id="2672" countmax="5" chance="20000"/> -- dragon ham
<item id="2148" countmax="80" chance="40000"/> -- gold coin
<item id="8772" chance="2500"/> -- serpent coat
<item id="2158" chance="5000"/> -- blue gem
<item id="5741" chance="7000"/> -- skull helmet
</inside>
</item>
</loot>
</monster>
Zapisujemy jako: Sea Serpent.xml
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Wyrm" nameDescription="a wyrm" race="blood" species="fire" experience="1450" speed="300" manacost="0">
<health now="1825" max="1825"/>
<look type="291" corpse="8847"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="1"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-214"/>
<attack name="physical" interval="2000" chance="25" range="7" radius="4" target="1" min="-70" max="-170">
<attribute key="shootEffect" value="energy"/>
<attribute key="areaEffect" value="blackspark"/>
</attack>
<attack name="energycondition" interval="2000" chance="36" radius="3" target="0" min="-100" max="-220">
<attribute key="areaEffect" value="energy"/>
</attack>
<attack name="physical" interval="3000" chance="50" length="7" spread="3" min="-10" max="-144">
<attribute key="areaEffect" value="poff"/>
</attack>
</attacks>
<defenses armor="30" defense="31">
<defense name="healing" interval="6000" chance="65" min="25" max="75"/>
<attribute key="areaEffect" value="blueshimmer"/>
</defenses>
<immunities>
<immunity energy="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="2000" chance="5">
<voice sentence="GRRR!"/>
<voice sentence="GROOOOAAAAAAAAR!"/>
</voices>
<loot>
<item id="2672" countmax="3" chance1="9000" chancemax="0"/>
<item id="2148" countmax="200" chance1="6000" chancemax="0"/>
<item id="2647" chance="1222"/>
<item id="8777" chance="1990"/>
<item id="2546" countmax="10" chance1="6000" chancemax="0"/>
<item id="1987" chance="10000">
<inside>
<item id="2148" countmax="200" chance1="100000" chancemax="0"/>
<item id="7430" chance="1554"/>
<item id="7588" chance="5332"/>
<item id="8827" chance="3999"/>
</inside>
</item>
</loot>
</monster>
Zapisz jako: Wyrm.xml
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Earth Elemental" nameDescription="an earth elemental" race="undead" experience="450" species="earth" speed="180" manacost="0">
<health now="650" max="650"/>
<look type="285" corpse="8839"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="50"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="1"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="70" attack="65"/>
<attack name="physical" interval="2000" chance="15" range="7" min="-25" max="-165">
<attribute key="shootEffect" value="largerock"/>
</attack>
<attack name="poisoncoditiion" interval="1000" chance="10" length="5" spread="0" min="0" max="-30">
<attribute key="areaEffect" value="smallplants"/>
</attack>
<attack name="poisoncondition" interval="1000" chance="8" radius="2" target="0" min="0" max="-20">
<attribute key="areaEffect" value="bigplants"/>
</attack>
<attack name="speed" interval="2000" chance="11" range="7" speedchange="-450" duration="4000">
<attribute key="areaEffect" value="redshimmer"/>
</attacks>
<defenses armor="17" defense="18"/>
<elements>
<element deathPercent="-20"/>
<element icePercent="-20"/>
<element physicalPercent="-20"/>
<element holyPercent="-20"/>
<element firePercent="25"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
<immunity earth="1"/>
<immunity energy="1"/>
</immunities>
<loot>
<item id="2148" countmax="44" chance1="100000" chancemax="0"/>
<item id="7850" countmax="3" chance1="6000" chancemax="0"/>
<item id="1294" countmax="9" chance1="9000" chancemax="0"/>
<item id="7732" countmax="2" chance1="1000" chancemax="0"/>
</loot>
</monster>
Zapisz jako: Earth Elemental.xml
Wchodzisz w data/monsters/monsters.xml
I dodajesz linijki:
<monster name="Cockroach" file="Cockroach.xml"/>
<monster name="Grim Reaper" file="Grim Reaper.xml"/>
<monster name="Wisp" file="Wisp.xml"/>
<monster name="Rotworm Queen" file="Rotworm Queen.xml"/>
<monster name="Bog Raider" file="Bog Raider.xml"/>
<monster name="Skeleton warrior" file="Skeleton warrior.xml"/>
<monster name="Goblin Assassin" file="Goblin Assassin.xml"/>
<monster name="Blazing Fire Elemental" file="Blazing Fire Elemental.xml"/>
<monster name="Sea Serpent" file="Sea Serpent.xml"/>
<monster name="Wyrm" file="Wyrm.xml"/>
<monster name="Earth Elemental" file="Earth Elemental.xml"/>
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